The symposium will last for two days, and will be followed immediately by IEEE Virtual Reality 2016.

Saturday 19th

08:30 - 09:00 Registration

08:30 - 10:00 Introduction & Keynote | Steven K. Feiner, Columbia University, USA

10:00 - 10:30 Break

10:30 - 12:15

Papers 1: 3D Interaction | Session Chair : Ross Smith

DesktopGlove: a Multi-finger Force Feedback Interface Separating Degrees of Freedom between Hands
Merwan Achibet, Géry Casiez, Maud Marchal

Indirect Touch Manipulation for Interaction with Stereoscopic Displays
Adalberto L. Simeone

D3PART: A new Model for Redistribution and Plasticity of 3D User Interfaces
Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérome Royan

Let Your Fingers do the Walking: A Unified Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR
Zhixin Yan, Rob lindeman, Arindam Dey

The Benefits of Rotational Head Tracking
Swaroop Pal, Marriam Khan, Ryan McMahan


12:15 - 13:45 Lunch

13:45 - 15:30

Papers 2: Navigation | Session Chair : Gerd Bruder

Guidance Field: Potential Field to Guide Users to Target Locations in Virtual Environments
Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose

Eye Tracking for Locomotion Prediction in Redirected Walking
Markus Zank, Andreas Kunz

Motive Compass: Navigation Interface for Locomotion in Virtual Environments Constructed with Spherical Images
Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose

Automated Path Prediction for Redirected Walking Using Navigation Meshes
Mahdi Azmandian, Timofey Grechkin, Mark Bolas, Evan Suma

Automatic Speed Adjustment for Travel through Immersive Virtual Environments based on Viewpoint Quality
Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen

Full-Body Tracking Using a Sensor Array System and Laser-Based Sweeps
Shahidul Islam, Bogdan Ionescu, Cristian Gadea, Dan Ionescu


15:30 - 16:00 Break

16:00 - 17:00 Posters Fast Forward

18:00 - 20:00 3DUI Social Event & 3DUI Contest

Sunday 20th

08:00 - 08:30 Registration and Poster Setup

08:30 - 10:00

Papers 3: Multimodal & Multisensory | Session Chair : Mary Whitton

A Sliding Window Approach to Natural Hand Gesture Recognition using a Custom Data Glove
Granit Luzhnica, Jörg Simon, Elisabeth Lex, Viktoria Pammer

Proactive Haptic Articulation for Intercommunication in Collaborative Virtual Environments
Victor Adriel Oliveira, Luciana Nedel, Anderson Maciel

An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in Immersive Virtual Environments
Mi Feng, Arindam Dey, Robert Lindeman

Curvature Manipulation Techniques in Redirection using Haptic Cues
Keigo Matsumoto, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose

SWIFTER: Design and Evaluation of a Speech-based Text Input Metaphor for Immersive Virtual Environments
Sebastian Pick, Andrew S. Puika, Torsten W. Kuhlen


10:00 - 10:30 Break & Posters

10:30 - 12:15

Papers 4: User Studies | Session Chair : Robert J. Teather

Evaluation of Hands-Free HMD-Based Navigation Techniques for Immersive Data Analysis
Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Tosten W. Kuhlen

Visual Feedback to Improve the Accessibility of Head Mounted Displays for Persons with Balance Impairments
Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles

VUME: The Voluntary-Use Methodology for Evaluations
Jian Ma, Prathamesh Potnis, Alec Moore, Ryan McMahan

Evaluating the Effects of Image Persistence on Dynamic Target Acquisition in Low Frame Rate Virtual Environments
David Zielinski, Hrishikesh Rao, Nicholas Potter, Marc Sommer, Lawrence Appelbaum, Regis Kopper

Effect of HMD Latency on Human Stability during Quiescent Standing on one Foot
Soma Kawamura, Ryugo Kijima

Collision Avoidance in the Presence of a Virtual Agent in Small-Scale Virtual Environments
Andrea Bönsch, Benjamin Weyers, Jonathan Wendt, Sebastian Freitag, Torsten Kuhlen


12:15 - 13:45 Lunch

13:45 - 15:30

Papers 5: Augmented Reality | Session Chair : Amy Banic

Interpreting 2D Gesture Annotations in 3D Augmented Reality
Benjamin Nuernberger, Kuo-Chin Lien, Tobias Hollerer, Matthew Turk

Evaluation of User-Centric Optical See-Through Head-Mounted Display Calibration Using Leap Motion
Kenneth Moser, Edward Swan

Designing Extreme 3D User Interfaces for Augmented Live Performances
Kevin Ponto, Dan Lisowski, Shuxing Fan

SharpView: Improved Clarity of Defocussed Content on Optical See-Through Head-Mounted Displays
Kohei Oshima, Kenneth Moser, Damien Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato

Augmented Virtuality in Real Time for Pre-visualization in Film
Alex Stamm, Patrick Teall, Guillermo Blanco Benedicto

Floating Charts: Data Plotting using Free-Floating Acoustically Levitated Representations
Themis Omirou, Asier Marzo, Sriram Subramanian, Anne Roudaut


15:30 - 16:00 Break & Posters

16:00 - 17:20

Papers 6: Perception | Session Chair : Regis Kopper

A Hybrid Projection to Widen The Vertical Field of View with Large Screens to Improve the Perception of Personal Space in Architectural Project Review
Sabah Boustila, Antonio Capobianco, Dominique Bechmann, Olivier Génevaux

Combating VR Sickness through Subtle Dynamic Field-Of-View Modification
Ajoy Savio Fernandes, Steve Feiner

Scale Matters! Analysis of Dominant Scale Estimation in the Presence of Conflicting Cues in Multi-Scale Collaborative Virtual Environments
Eike Langbehn, Gerd Bruder, Frank Steinicke

A Schematic Eye for Virtual Environments
J. Adam Jones, Darlene Edewaard, Richard Tyrrell, Larry Hodges


17:25 - 18:30 3DUI Contest Wrapup, 3DUI Awards & Closing Remarks