The following posters will be presented at IEEE 3DUI 2017:

A Robust and Intuitive 3D Interface for Teleoperation of Autonomous Robotic Agents through
Immersive Virtual Reality Environments

Jace Regenbrecht, Alireza Tavakkoli, Donald Loffredo

Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans
Salam Daher, Kangsoo Kim, Myungho Lee, Ryan Schubert, Jeremy Bailenson, Gerd Bruder, Gregory Welch

Design and Preliminary Evaluation of an Ego-Exocentric Technique for Cooperative Manipulation
Leonardo Pavanatto Soares, Marcio Sarroglia Pinho, Regis Kopper

Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe
Denise Quesnel, Bernhard E. Riecke

Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames
Thinh Nguyen-Vo, Bernhard Riecke, Wolfgang Stuerzlinger

Indirect Touch Interaction with Stereoscopic Displays using a Two-Sided Handheld Touch Device
Prabhakar Vemavarapu, Christoph Borst

Procedural Celestial Rendering for 3D Navigation
Alain Galvan, Francisco Ortega, Naphtali Rishe

Analysis of R-V Dynamics Illusion Behavior Caused by Varying the Weight of Real Object
Kana Oshima, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura

A Surgical Training System for Four Medical Punctures Based on Virtual Reality and Haptic Feedback
Ronghai Wang, Junfeng Yao, Lin Wang, Xiaohan Liu, Hongwei Wang, Liling Zheng

User Experience Evaluation with Archaeometry Interactive Tools in Virtual Reality Environment
Ana Grassiele Correa, Eduardo Zilles Borba, Roseli Lopes, Marcelo Zuffo, Astolfo Araujo, Regis Kopper

Information Recall in VR Disability Simulation
Tanvir Irfan Chowdhury, Raphael Costa, John Quarles

Comparing VR Environments for Seat Selection in an Opera Theater
Jose Dorado, Pablo Figueroa, Jean-Remy Chardonnet, Frederic Merienne, Jose Tiberio Hernandez

Multi-Phase Wall Warner System for Real Walking in Virtual Environments
Markus Zank, Colin Yao, Andreas Kunz

The effectiveness of changing the field of view in a HMD on the perceived self-motion
Oliver Basting, Stefan Grünvogel, Arnulph Fuhrmann

Trigger Walking: A Low-fatigue Travel Technique for Immersive Virtual Reality
Bhuvaneswari Sarupuri, Miriam Luque Chipana, Robert W. Lindeman

VizSpace: Interaction in the Positive Parallax Screen Plane
Oyewole Oyekoya, Emily Sassard, Tiana Johnson

Effects of Stereo and Head Tracking on Distance Estimation, Presence and Simulator Sickness Using
Wall Screen in Architectural Project Review

Sabah Boustila, Dominique Bechmann, Antonio Capobianco

Influence of Avatar Appearance on Presence in Social VR
Paul Heidicker, Eike Langbehn, Frank Steinicke

Angle and Pressure-based Volumetric Picking on Touchscreen Devices
Ievgeniia Gutenko, Seyedkoosha Mirhosseini, Arie Kaufman

PRECIOUS! Out-of-reach Selection using Iterative Refinement in VR
Daniel Mendes, Daniel Medeiros, Eduardo Cordeiro, Mauricio Sousa, Alfredo Ferreira, Joaquim Jorge

Jedi ForceExtension: Telekinesis as a Virtual Reality Interaction Metaphor
Rory Clifford, Nikita Tuanquin, Robert Lindeman

Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method
Jérémy Plouzeau, José Luis Dorado, Damien Paillot, Frédéric Merienne

Anatomical 2D/3D Shape-Matching in Virtual Reality: A User Interface for Quantifying Joint
Kinematics with Radiographic Imaging

Kyungyoon Kim, Rebekah L. Lawrence, Nikki Kyllonen, Paula M. Ludewig, Arin M. Ellingson, Daniel F. Keefe

Redirected Reach in Virtual Reality: Enabling Natural Hand Interaction at
Multiple Virtual Locations with Passive Haptics

Mohamed Suhail, Shyam Prathish Sargunam, Dustin Han, Eric Ragan

Effect of hand-avatar in a selection task using a tablet as input device in an immersive virtual environment
Luis Afonso, Paulo Dias, Carlos Ferreira, Beatriz Sousa Santos

Painting with light: Gesture based light control in architectural settings
Mohamed Handosa, Denis Gracanin, Hicham Elmongui, Andrew Ciambrone

Visual Cues to Aid 3D Pointing in a Virtual Mirror
Jason Woodworth, Christoph Borst

Toward Application-Driven VR Systems: Analysis of Head and Hand 3D Motions
in a Specific CAVE-based Application

Guillaume Cortes, Ferran Argelaguet, Eric Marchand, Anatole Lécuyer

The illusory body ownership: Remapping of the right finger to the left arm
by vision-action contingency of different body parts

Ryota Kondo, Maki Sugimoto, Kouta Minamizawa, Takayuki Hoshi, Masahiko Inami, Michiteru Kitazaki